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Almathera Ten Pack 3: CDPD 3
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Almathera Ten on Ten - Disc 3: CDPD3.iso
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moria2
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1995-03-18
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Amiga Moria 2.0
0.0 Pre-Introduction
New Players --> The docs for this version are in a separate arc file (at
least they were when we released the version), which should be called
'MoriaDoc.Arc'. If you do not have the original documentation, it is
very advisable to get the 'MoriaDoc.Arc' file.
Old Players --> The docs for this version are basically the same as the
last version. If you read the Moria_Change.Notes file you probably
don't need the new doc file.
All --> For specifics of the new features of Moria see the file
'Moria_Change.Notes'. The file 'Readme.Contest' contains details of a
contest with cash prizes ($75.00). Enter soon, and as many times as you
want. The files 'Moria.Fnt' and 'Intro.Pic' should be in your 'current
directory' when you run Moria.
1.0 Introduction
Moria is a dungeon adventure game in the manner of Rogue, Hack,
Larn, etc., but not descended from Rogue. Moria is to VMS systems
(VAX), as Rogue is to UNIX. It is a game similar to the above games in
that it involves wizards, warriors, scroll, potions, magic. In order to
win the game the player must perform certain tasks. In this case he/she
must destroy the Balrog that lurks in the lowest levels of the dungeons
below your village. Moria, however is much bigger and more detailed
than the other D&D type games, and requires considerable dedication, and
determination to triumph over the forces of evil. For a much more
detailed description of Moria see the Moria documentation file
(MORIA.DOC).
2.0 Moria Amiga Requirements
In order to play Moria, you must first configure your system
properly. Because Moria is so big and so complex, it can only be played
on Amigas with at LEAST 1 MEG of memory (two drive are nice, but not
really necessary, especially if you're into burning your arms with
cigarettes, playing leap- frog with Unicorns, multiple disks swaps, and
other such pains).
If you are going to play from CLI, which is what we recommend, it is
wise to set your stack to at least 70,000. If you have two or more
drives "CD" (by typing CD and the drive name) to the one that Moria is
on, making certain that there is enough space to save your character
(about 100000 bytes) once your done. That is, assuming it lives (don't
expect the first few characters to live vary long).
If you only have one drive, don't worry about the last step, just
put the Moria in your internal drive and be prepared for multiple disk
swaps. Now type the drive name, colon, Moria (eg 'df0:Moria'). Make
sure, by the way, that your system disk, the one you booted from, has
the MathIEEEdoubbas.library file in the libs directory or else Moria
won't boot.
If you insist on using workbench, the game does supply an icon but
it doesn't (yet) supply character file icons for saved games. In order
to run Moria, simply double clicking on the Moria icon and wait for the
initial start-up display.
Once Moria has initialized (after starting from either CLI or
workbench) you can either create a new character, or play an older one.
If you are creating a new character, type an 'n' on the keyboard, or
select item from the menu. If you want to continue playing a previously
save character, type an 'o' command on the keyboard, or select the
corresponding menu item, then type name of the name of the file that was
used when last saved the game (simply barbaric isn't it).
Saved character files CAN be copied (or renamed, or moved). Thus,
the last save after a long day and/or night of playing must be to a disk
(or hard disk) and not to ram:. Saving a file to ram: and then copying
it to a disk will work. If you want a backup copy of your character
file, perform a copy on the entire file(*).
3.0 Hints for the new Moria player
1) Start with a half-troll fighter. They have the best short-term
life expectancy. They can be used to acquire a 'feel' for the game.
2) Purchase as much armor as possible. Stay away from the magically
enhanced armor at the start of the game. (It does not provide as
good a cost to performance ratio. Upgrade those items later when
every gold piece is not so vital.)
3) Buy armor for as many parts of the body as is available in the
store: head, hands, arm (shield), body, feet, and around the body
(cloak).
4) Buy a few (as money permits) cure light wounds potions. They can
save your life if you don't have the time to heal naturally.
5) Buy a shovel (or pick). These items help provide more gold during
the early levels. Later, items found in the dungeon can be sold to
the stores for lots of gold.
6) If you still have gold left buy a weapon. Cost is a reasonable
indication of the capability of the weapon. If your character has
a relatively low strength, then be careful not to buy a heavy
weapon. He/she won't be able to hit anything with it.
7) A flask of oil makes a nice incendiary weapon at short range.
8) Get a few spikes, they may come in handy if a nasty insists on
getting close to you.
9) Stay on the first level until you are a level three (or four)
character.
4.0 History & Comments
This is our second official release, with many modification planned
(if there is continued interest in this game). The Amiga version of
Moria is relatively new, and has had limited play testing. If you
should happen to come across any problems, please let us know, and we
will make every effort possible to rid the game of any nasty varmints.
Also, if you have any changes, or enhancements, that you would like to
see in a future release, let us know about it and we will see what we
can do about including them.
The following list shows some of the possible enhancements that we
are considering. If you have a preference for any of them, please let
us know ASAP.
1) Multi-player and/or multi-character versions.
2) Further game complexity (more spells,...)
3) A monster dictionary, potion list, spell list, object list,...
4) Special order store for custom made items.
5) Catalog store, where you can special order items that the
stores don't have in stock.
6) Sound (various klanks, klunks, grunts and moans).
7) An all new SF based adventure game.
This version of Moria is based on the excellent BSD UNIX C port by
James E. Wilson of UC Berkeley, which in turn is based on the original
4.8 VMS Pascal sources written by Robert Koeneke, Jimmey Todd, Gary
McAdoo and others at the University of Oklahoma.
Send correspondence to:
Richard Henderson
2537 Hazelwood Ave.
Kettering, Ohio
45419
Or leave a message to either Bryan or Richard Henderson, on any of the
following bulletin boards:
CA/CAUG Deep Thought
1-216-581-2284 1-919-471-6436
-2.919-
* Subtle changes can be very significant.